Go to the small kitchenette right of the bookcase. The words of Elinor tell about Mercury and the hands that move. Turn around again to Venus door. Artistic license doesn't even begin to cover the Cockney rhyming slang, which was entirely wrong, but I'm more than happy to let that small issue slide with such a fun game. Conservatory: Enter through the metal door on the left wall of the foyer and down the metal stairs.
A well written story, colorful graphics, and interesting puzzles make this a winner. Then go forward to the Mercury door and exit the maze. This Nancy Drew game is definitely one of the scariest and most? At top of the stairs is a panel of levers. Click on sulfur, quicklime, sal ammoniac and distillation. Hear a click sound and door opens.
In Jane's room, look at the Rune paper on the bookcase and note down the runes that spells Elinor. Let's see what happened to the other side of this panel - go to the green dragon passage now. Read the parchment written by Corbin, grandson of Elinor left of the worktable. Take the full moon key. But try and see what happens and do the second chance! Enter the moving rooms and click but do not enter twice on Mars door. Determine this in test runs. Click the wand over the head of the gargoyle.
Nancy should say 'knowing what the snake means should help knowing what the others mean'. By the time I would stop and ask Loulou for a hint, I had already finished it. When you win, Jane says the secret passageway is in the East Hall. Take off the cover and see a parrot in a cage. Jupiter column middle right of stairs: Insert the lightning bolt on Jupiter's hand and arrange the pipe to make a T. Finally, the lighting effects, the dark theme, the visuals, the characters, the gameplay, the story and the eerie ambiance make Nancy Drew: Curse of the Blackmoor Manor, a good game by all standards.
Click and read the Monsters note: lycanthropy book that Nigel gave to Jane. What is she hiding besides her face? Learn the formulae for different mixtures and the symbols. Is she hiding from something or someone, or is a more menacing threat stalking her? Box - Click on box and open any side. I had to take notes and draw diagrams for myself and I used a lot of hints. Take the arrowhead for the Venus -cupid column from the cup at the base of the card booth. I really thought this game was interesting because the rooms really make you think that you are in a manor and it really makes me curious for what is going to happen next.
This game is very challenging and I say that in a positive way. Talk to Linda in her room. Go back to the green dragon and move the claws to a specific direction shown by the crest figures: Top left - right, middle left - down and bottom left - down. If you ordered Pinky and Perky, a slice of turkey is taken. Keep moving until the target wind is within 1 or 2 non-black square - then land on that target wind. Click on the cards to start the game.
Work table: Pan left and read the Albert Penvellyn notated parchment on shelf above the work table. The control is at the right panel. Try the key from the stairs that sing puzzle as clued in by Thomas on the keyhole under the red button. Go forward to Mars door. I did really like the soundtrack on this one and kept it going the entire time.
The picture seen in Jane's Mutus Liber book shows 12 squares with different drawings on it. What I love about this game is that there is a creepy feeling to it. The object of the puzzle is to press the green button of the Zodiac in the correct order. Click on it to see 6 triangles with fire depicted on the side. Go to the East Hall, the one with Edward's crest on the door by Loulou. Plot Nancy Drew travels to England to visit Linda Penvellyn, her neighbor's daughter and newlywed wife of a British diplomat. Above the result is a set of lights to show if they are correct or not.